WoS İndeksli Yayınlar Koleksiyonu
Permanent URI for this collectionhttps://hdl.handle.net/20.500.14627/6
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Article Assessment of Artificial Lighting Conditions in Sunlight-Deprived Classrooms(Gazi Univ, Fac Engineering Architecture, 2025) Duyan, Fazila; Kaplan, ElifNumerous studies on classroom lighting emphasize a close and significant relationship between students' concentration, comprehension of course content, and the efficiency of activities such as drawing, writing, and practices, with the lighting conditions. In this context, it is particularly important to properly design both the physical and psychological effects of artificial lighting, especially in sunlight-deprived classrooms. This study examines the artificial lighting conditions of a classroom located in the basement of a university building, which has no visual connection to the outdoors. The classroom is utilized by students from the departments of Architecture, Interior Architecture, and Industrial Design. The study investigates the effects of current artificial lighting on students, focusing on aspects such as visual perception satisfaction, light colour, illuminance level, glare, and the temporal light modulation effect. To assess students' perception of the existing lighting conditions, an online questionnaire was administered, and a total of 104 students (65 female, 39 male) who had previous experience with the classroom participated in the study. Technical measurements of the existing luminaires were conducted, and the classroom was digitally modelled using the DIALux Evo lighting software. The collected data were analysed using the SPSS statistical analysis program. The findings of the study indicate that students perceived the artificial lighting conditions as inadequate in terms of visual comfort. Moreover, based on technical measurements, simulations, and user evaluations, it was determined that the existing luminaires caused glare and temporal light modulation effects, negatively affecting the classroom environment.Article Design Process and Digital Storytelling on the Axis of Similarities and Differences(Anadolu Univ, 2023) Yildirim Coruk, Ipek; Coruk, İpek YıldırımThe design process, which expresses the act of designing in line with a thought and the steps that make up the product resulting from this action, constitutes the essence of design education studio environments. The methods and thought approaches that can be followed in this process are always among the issues questioned. With the study, this issue is approached through digital stories. The fact that digital storytelling, which is a lot of research in terms of its contributions in education-related fields, hasn't yet taken place sufficiently in the field of design education constitutes the starting point of the study. So, the study created with qualitative research method aims to raise awareness of the space design education literature on digital storytelling. In order to gain this awareness, the similarities and differences of the digital storytelling and design process has analyzed. The study determined that the design process and digital storytelling intersect with aspects of making implicit information visible, occurring in line with a problem or starting point, and including similar process stages. However, differences exist between these two concepts. This result provides a theoretical framework for those who want to benefit from digital storytelling.Article Citation - WoS: 3Data Mining the City: User Demands Through Social Media(Konya Technical Univ, Fac Architecture & design, 2021) Cakir, Hulya Soydas; Levent, Vecdi EmrePurpose Information technologies are commonly used in architectural and urban design. The use of these technologies providing support at every stage of the design opens up different perspectives for designers and users. The aim of the study is to obtain user demands for green spaces of a specific district by mining data through social media and to detect the actual green spaces of the same district using applications developed for this purpose. User demands for design decisions and applications of green spaces and the current situation of the study area are evaluated. Design/Methodology/Approach The research is firstly realized through social media, and data obtained from Twitter is analysed in order to evaluate user demands for parks and green spaces of Atasehir district in Istanbul City. Secondly, all green areas in the same district are detected by using digital maps. Two applications are specifically designed for this research; Tweet Grabber is used for user sentiment analysis on social media and Map Grabber is processed for extraction of green spaces via maps. The total area of the green spaces is compared with the desired area of open and green spaces per user. Findings The user demands and thoughts obtained in the study about the green spaces of the district are compatible with the actual situation of green spaces. It is observed that the users are mostly dissatisfied with the adequacy of green spaces. Designers, politicians, municipalities and all stakeholders can benefit from the obtained user expectations and feedback. Interpreting user demands by mining data through social media enables user participation in design decisions. This research method can be supportive and adaptive in related issues of design for the cities, enabling user participation in architectural and urban design. Research Limitations/Implications Parks and green spaces of Atasehir district of Istanbul are taken as a case study. Twitter is chosen for mining of data in social media based on parameters such as keywords and location. Social/Practical Implications The impact and support of users in design decisions can be clearly demonstrated by advanced information technologies. Mining data through social media and developed applications will contribute to design decisions and policies for architectural and urban spaces. Originality/Value Tweet Grabber and Map Grabber applications are developed for this research in order to get text based and image based data. The research includes a unique case study for mining data through social media on a specific design issue and target location.
