Yıldırım Coruk, İpekYildirim Coruk, Ipekİç Mimarlık Ve Çevre Tasarımı Bölümü2025-01-112025-01-11202302146-905910.20488/sanattasarim.1403947https://doi.org/10.20488/sanattasarim.1403947https://hdl.handle.net/20.500.14627/358The design process, which expresses the act of designing in line with a thought and the steps that make up the product resulting from this action, constitutes the essence of design education studio environments. The methods and thought approaches that can be followed in this process are always among the issues questioned. With the study, this issue is approached through digital stories. The fact that digital storytelling, which is a lot of research in terms of its contributions in education-related fields, hasn't yet taken place sufficiently in the field of design education constitutes the starting point of the study. So, the study created with qualitative research method aims to raise awareness of the space design education literature on digital storytelling. In order to gain this awareness, the similarities and differences of the digital storytelling and design process has analyzed. The study determined that the design process and digital storytelling intersect with aspects of making implicit information visible, occurring in line with a problem or starting point, and including similar process stages. However, differences exist between these two concepts. This result provides a theoretical framework for those who want to benefit from digital storytelling.eninfo:eu-repo/semantics/openAccessDesign ProcessDigital StorytellingIntersectionDesign Process and Digital Storytelling on the Axis of Similarities and DifferencesArticleN/A132660674WOS:0011261333000011211347